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Thursday, 12 June 2008

COD4

posted by Jaitu at 07:59

I haven't had a lot of time to play recently so the last couple of nights I have grabbed a couple of hours. Mostly I have played COD4 on the Xbox360. There's really not much I can tell you about this game that you won't already know. It is an excellent FPS both as a single player campaign and particularly as a multi player game. The campaign has had some criticism for being short and it's true that it can be completed in a few hours at the easier settings but is also, in my opinion, a very demanding challenge. When I first started playing at the beginning of the year I worked my way through the campaign at an intermediate difficulty and found the variety in the missions more than made up for any perceived brevity. I tasted the much lauded multi player but only for around twenty minutes. It's quite a frenetic activity and when you join in for the first time it can be a fairly intimidating experience. I quickly shied away from it and turned my attentions to Burnout Paradise when it launched. Ultimately I came back to COD4 and decided to tackle the campaign again at the Veteran (hardest) difficulty. At this level it throws up some very frustrating moments, moments that stretch into hours. I have been stuck on a level towards the end of the game called 'No Fighting In War Room' and specifically a mission called '9 Minutes'. In it you must fight your way through an underground missile command centre and enter abort codes for missiles that are already in flight, hence the 9 minutes. I am at a point with about five and a half minutes remaining and must battle through a complex of corridors and silos to a set of blast doors which then open very, very slowly. So far I am not making it to the doors with enough time on the clock. Having made many, many, many fruitless attempts I eventually admitted defeat and moved on to the next mission which proved far less taxing. I now only have the 'No Fighting In the War Room' and the hidden 'Mile High' missions to beat on Veteran level and a couple of sundry achievements. I also took another stab at the multi player a while back and found that playing the 'Free-For-All' mode where everyone is an enemy allows you to play it essentially like a bot match. I've played a fair bit now and worked my up to around a level 16 so far. In order to level up you must earn experience points through kills. Each level takes progressively more points to reach and along the way you unlock more weapons options and 'perks' which allow a choice of tweaks and abilities to augment your playing.

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