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Monday, 30 June 2008

No More Heroes: Still More Heroes

posted by Jaitu at 08:02

I thought I'd give the Wii a bit of exercise other than for Wii Fit so I dug out No More Heroes again. Doug and I gave this game it's first airing when it was first released but then somehow neither of us played it again until this last week.
No More Heroes has a particularly stylised appearance with a harsh, sometimes ugly, cell shaded effect.
The back story is that you are Travis Touchdown a guy that really is an otaku loser who likes to kill. The main drive is to work your way up through an assassins league by buying your way into a series of contests where you meet successively higher ranked opponents and dispatch them to take their place on the roster. The counterpoint to these fights are the mundane jobs you must take on to earn the entrance fees for the fights. So far the jobs I've encountered are collecting coconuts, mowing lawns and picking up garbage. You can also take on violent missions for cash rewards.
Travis got into the assassination game after winning an online auction for a 'Beam Katana' which is essentially a light sabre. The control scheme is fairly straight forward. Use the thumb stick on the nun chuck to run around. Pound the 'A' button to slash at enemies with the Beam Katana and when prompted flick the Wiimote in the given direction to perform a finishing move. There are lots of other little control touches that keep things interesting and it's a decent solution. When your mobile phone rings during the game the sound comes from the speaker on the Wiimote and the conversation is held while hold the it up to your ear.
There is a great deal of humour to the game, much of it in the odd category. Saving your progress is done by using the toilet in Travis' apartment.
The biggest frustration for me is the running around between missions. Travis rides an enormous motorbike - think a combination of the bike from Akira and a Sinclair C5 - between locations in the town of Santa Destroy. The town is the least appealing thing in the game. It is rendered in a very basic style and sparsely populated. In order to take part time jobs you must ride to one place, to take missions another, to work out another, to save the game another, to deposit the cash to enter the next ranked round another. Then to actually start your jobs or your missions you must ride to yet further locations. The riding is dull and offers nothing to engage with. Worse still every building you enter or exit requires a short but annoyingly frequent load time. Most annoying is that every second location (taking a job or a mission) sees you in the buildings for only a moment but needs the load time to enter and then leave to the game world each time.
When in the combat this game is actually pretty great but the lulls between the action is enough to make it an effort to return to.

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