A Weekend Of Restarts And Do-Overs: Halo3, Dead Space, Pinball FX
posted by Jaitu at 07:49
This weekend had a definite feeling of 'again-ness' to it. Quite apart from spending a sizable chunk of it putting glass back into places the previous owners of our house had removed it from; re-painting a wall that has seen four different colours in the few years we've been living here; climbing a ladder in the conservatory to tidy paint work (something I have done too many times to count recently); and, finally, scratching myself to pieces while constructing our artificial Christmas Tree for the fourth or fifth time in about as many years. The last couple of days gaming has also been of an 'again' nature.
Dead Space.
In the last post I discovered that the Dead Space achievement for completing the game on the hardest difficulty could not be gained by simply choosing the hardest difficulty and piling in. The truly hardest difficulty is not available as an option until you complete the game for the first time. So having struggled my way to chapter five of twelve I decided to give up on the campaign and begin again on easy. My aim now is to play through to the end, picking up as many achievements as I can along the way. I'm already not far from where I left off. Once I'm given the option for the 'Impossible Mode' I'll start a game of it and save a checkpoint so that I can return later. Then, I'll go back to the last save of the Easy campaign and finish it again. The reason for that is you can then begin the campaign on easy a second time but with all the resources you have collected on the first play through. This is in order to tidy up the other achievements which cannot be done on a single play through. The Impossible mission can wait for a time in the future when I wish to torture myself - a time that may never come.
Halo 3.
Techmaster and I continued our Legendary Halo 3 campaign yesterday. We managed to tick off 'The Ark' but in truth we could probably have completed another chapter as well if we had made better decisions and not suffered some poor luck. Firstly we should not have spent way more than half an hour trying fruitlessly to grab the Famine Skull. Secondly had the game not stuttered to a halt before throwing us out two thirds into the chapter and requiring us restart from the beginning (after more than two hours of play) we would likely have gotten further.
Pinball FX.
Lastly, I've been playing Pinball FX again. I like it because it's a game that allows you to come and go as you please. There are no long scripted missions that you can't walk away from until you reach an arbitrary check point or save location. It's simply an excellently put together pinball game. I say it allows you to walk away, in truth it doesn't. It is so packed to the bumpers with the magic of just-one-more-go that a new ball is being fired into the table as soon as the last of the previous game has disappeared from view.
Dead Space.
In the last post I discovered that the Dead Space achievement for completing the game on the hardest difficulty could not be gained by simply choosing the hardest difficulty and piling in. The truly hardest difficulty is not available as an option until you complete the game for the first time. So having struggled my way to chapter five of twelve I decided to give up on the campaign and begin again on easy. My aim now is to play through to the end, picking up as many achievements as I can along the way. I'm already not far from where I left off. Once I'm given the option for the 'Impossible Mode' I'll start a game of it and save a checkpoint so that I can return later. Then, I'll go back to the last save of the Easy campaign and finish it again. The reason for that is you can then begin the campaign on easy a second time but with all the resources you have collected on the first play through. This is in order to tidy up the other achievements which cannot be done on a single play through. The Impossible mission can wait for a time in the future when I wish to torture myself - a time that may never come.
Halo 3.
Techmaster and I continued our Legendary Halo 3 campaign yesterday. We managed to tick off 'The Ark' but in truth we could probably have completed another chapter as well if we had made better decisions and not suffered some poor luck. Firstly we should not have spent way more than half an hour trying fruitlessly to grab the Famine Skull. Secondly had the game not stuttered to a halt before throwing us out two thirds into the chapter and requiring us restart from the beginning (after more than two hours of play) we would likely have gotten further.
Pinball FX.
Lastly, I've been playing Pinball FX again. I like it because it's a game that allows you to come and go as you please. There are no long scripted missions that you can't walk away from until you reach an arbitrary check point or save location. It's simply an excellently put together pinball game. I say it allows you to walk away, in truth it doesn't. It is so packed to the bumpers with the magic of just-one-more-go that a new ball is being fired into the table as soon as the last of the previous game has disappeared from view.
Labels: DeadSpace, Halo3, Jaitu, PinballFX, TechMaster, Xbox360


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