Dead Space: Complete Incompletion
posted by Jaitu at 12:46
I finished Dead Space a couple of days ago and am happy to report that it remained consistently excellent right through to the finish. There are a number of achievements that I have not yet picked up but, as previously detailed, the game does indeed allow you to begin a 'round 2' from the very beginning but with any suit/weapon upgrades carried over. One little additional detail is that the second play through is exactly the same as if you were starting a new game. The opening cinematic must be watched, the control introductions pop up again and despite having the powered up armour, weapon collection, credits and nodes you will not be able to use special abilities such as Stasis or Kenesis until the plot introduces you to them a second time. This can be a little odd at first as techniques that have become second nature are suddenly stripped from you.
I have begun the second run and having completed round one using nothing but the Plasma Cutter (to grab the 'One Gun' achievement) am now trying to dispatch as many biomorph as possible using the two other weapons currently in my inventory. I won't be able to use any of the others that I picked up before until I get to one of the STORE locations and change them out.
I also made a point of beginning an Impossible difficulty campaign and getting the first save point stashed away.
I have begun the second run and having completed round one using nothing but the Plasma Cutter (to grab the 'One Gun' achievement) am now trying to dispatch as many biomorph as possible using the two other weapons currently in my inventory. I won't be able to use any of the others that I picked up before until I get to one of the STORE locations and change them out.
I also made a point of beginning an Impossible difficulty campaign and getting the first save point stashed away.

