posted by Jaitu at 09:29
I began my GRID career last night and managed to collect a handful of
achievements without really trying. In fact a couple of them I was
really trying not to get - the ones for rolling your car or being
involved in a ten car pile up for example.
Like the previous Race Driver and TOCA games GRID is weighted heavily
toward the realistic end of the handling spectrum. This doesn't
instantly sit well with my more arcade-y style of virtual racing which
leaves me able to drive quickly or cleanly but not both at the same
time. Like those previous CodeMasters games I am sure that I'll be
investing a huge number of hours in to this one too.
Graphically the game looks great, shedding the slightly too crisp and
colourful aesthetic of the earlier titles and adopting shaders that give
a more naturalistic effect.
A new Gameplay mechanic that has been added is the ability to
'Flashback' at any point during an event. This gives you the power to
rewind time within a limit and have another go, think Prince Of Persia:
Sands Of Time, very useful having just ploughed into a tyre barrier. The
number of available flashbacks varies depending on your chosen
difficulty level.
Surprisingly, in the races I have completed thus far I have found the
most success in the Japanese Drift events. When I played the demo a
month or to back I was horribly bad at the drifts.
I am now seriously considering getting a racing wheel to go with this
game as I feel it would benefit from the control method. I always
struggle in the more simulation styled racers when relying on
thumbsticks.
Labels: GRID, Jaitu, Xbox360